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Vol. 18 No. 1 (2024): (Un)Recovering The Future

Hauntological Form: Where We Might Find the New in Contemporary Videogames

Soumise
June 4, 2024
Publié-e
2024-06-07

Résumé

This paper will examine a means by which contemporary videogames can recover a Lost Future. Central to this is expanding upon Mark Fisher’s (2022a, 2022b)[1] and Simon Reynolds’ (2012) insights provided around hauntology in the context of popular music. Hauntology begins to provide an answer to the question surrounding the viability of the future, in that nostalgia is instead a symptom of hauntology, a byproduct of media’s increasing unwillingness to escape its past compounded by an inability to imagine a different future. This is where my concept of “Hauntological Form” is significant. It serves two core purposes; the first is to acknowledge contemporary videogames increasing dependence on past form and secondly that this can offer a solution to provide a version of newness, albeit at the cost of novelty. A distinction between newness and novelty is crucial in understanding the extent to which contemporary videogames are beholden to the past as well as what is available to provide something different enough to products that have come before.

 

[1] Both Capitalist Realism (originally published 2009) and Ghosts of My Life (originally 2014) were republished as second editions in 2022.