Semantic Fieldwork Methods https://ojs.library.ubc.ca/index.php/storyboards <p><em>Semantic Fieldwork Methods </em>is dedicated to the discussion of innovative techniques and materials for use in semantic and pragmatic fieldwork. We invite contributions which explain and illustrate how hypotheses about meaning can be tested in a fieldwork setting. </p> University of British Columbia, Department of Linguistics, Vancouver, BC, Canada en-US Semantic Fieldwork Methods 2562-9271 <p>Authors of articles retain the copyright of the text and data in the article itself, unless otherwise specified in the article.</p><p>However, storyboards and other visual materials that accompany the articles are distributed with the Creative Commons Attribution 2.5 Canada (CC-BY 2.5 CA) license, which allows the creation of derivative works (including commercial derivative works). To redistribute a storyboard or other visual material in any form, modified or unmodified, y<span>ou must give <a id="appropriate_credit_popup" class="helpLink" title="" href="https://creativecommons.org/licenses/by/2.5/ca/" data-original-title="">a</a>ppropriate credit to the original author</span><span>, provide a link to the license, and indicate if changes were made</span><span>. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. It is not necessary to license a derivative work with the CC-BY CA 2.5 license or any other Creative Commons license.</span></p> Using virtual reality for linguistic fieldwork https://ojs.library.ubc.ca/index.php/storyboards/article/view/197803 <div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <p>This paper reports on the use of Virtual Reality (VR) technology for linguistic data collection. Traditional verbal and 2D visual stimuli can be quite restricted in the context they provide, but thanks to VR technology, we can now get much closer to a full and natural context if we present speakers with a 360° vivid environment; one in which the linguistic factors to be studied are carefully controlled. We piloted VR technology for fieldwork by creating 360° videos, and tested these to study past tense in Spanish, and the interaction of focus and evidentiality in Xitsonga/Xichangana. We provide a detailed report of this proof-of-concept project, documenting all steps in the process.</p> </div> </div> </div> </div> </div> </div> Paz González Jenneke van der Wal Claudia Berruti V. T. van Doorn Irina Morozova Jai von Raesfeld Meyer Thomas Vorisek Copyright (c) 2024 Paz González, Jenneke van der Wal, Claudia Berruti, V. T. van Doorn, Irina Morozova, Jai von Raesfeld Meyer, Thomas Vorisek https://creativecommons.org/licenses/by/2.5/ca/ 2024-03-27 2024-03-27 6 1 10.14288/sfm.v6i1.197803