Taking Back (Cyber)Space
Cover Art and Design by Nicole Ma

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Comment citer

Schreiber, A. (2025). Taking Back (Cyber)Space: Envisioning Decolonial Futurisms in Indigenous Video Games and Digital Media. The Ethnograph: Journal of Anthropology, 9. Consulté à l’adresse https://ojs.library.ubc.ca/index.php/EJAS/article/view/200360

Résumé

This paper discusses the generative possibilities of Indigenous-produced video games and digital media projects as a means of resisting settler-colonialism, showcasing Indigenous artwork and stories, sharing cultural knowledge, and disseminating radical anticolonial calls to action. Despite the problematic history of Indigenous (mis)representations within hegemonic Western video game culture, I ultimately argue that Indigenous creatives are taking up and taking back cyberspace, and using “new media” to reimagine Indigenous histories and manifest positive, anticolonial futurisms. I will support this argument with an examination of several Indigenous-led video games, namely When Rivers Were Trails and Thunderbird Strike, and digital media projects hosted within the “cityscape” of cyberspace, such as TimeTraveller, CyberPowWow, and AbTeC.
Licence Creative Commons

Cette œuvre est sous licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International.

© Anika Schreiber 2025